Hi,
We are developing an application on iOS and Android using Unity 3D and Vuforia, to scan an image and load a 3D object
When starting the app - it takes around 4-5 seconds for the camera view to open, on an iOS device
But on an Android, it takes more than 30 seconds for the camera view to get activated
Is this a known issue or is there any solution to this?
Any help on this would be appreciated
Thanks
Are you able to reproduce the long load times by importing your data sets into the ImageTarget sample app? If you are able to isolate the long load time and provide us steps to reproduce that would be helpful. The Samsung Galaxy Tab S looks like it has a Quadcore processor. I haven't been able to reproduce the long load times when running using the ImageTarget sample app and a large data set on a dual-core 1.5GHz Android device.
Can you confirm the model number of the Samsung Galaxy Tab S and which processor?
http://en.wikipedia.org/wiki/Samsung_Galaxy_Tab_series#Samsung_Galaxy_Tab_S
Also, are you loading the data sets from an SD card or from the app resource folder?