I am using Unity 5.1 and have Vuforia Unity 4.2.3 plugin installed.
I have a small scene with AR camera and an image target. Everything works fine on the Unity Editor if i press play. I tested in android and it also works without a problem. However, in iOS i crashes in this line:
AllocateRenderBufferStorageFromEAGLLayer((__bridge void*)surface->context, (__bridge void*)surface->layer);
I get a "bad access" error. It crashes on:
- iPhone 6- iOS 8.2
- iPad mini with iOS 8.4.
With an iPhone 4S with iOS 8.3 it works though.
Nothing in the logs seems helpful, so I won't paste here.