According to this thread,
The scene play will not work until Qualcomm adds camera...
Is that correct?
Is Qualcomm going to provide the framework to Unity?
If so, when?
Or am I doing something wrong...I get the following errors when I do the scene play for ImageTargets sample project:
(Filename: Assets/Qualcomm Augmented Reality/Scripts/TrackerScript.cs Line: 496)
at (wrapper managed-to-native) TrackerScript:stopVideo ()
at TrackerScript.OnDisable () [0x0000a] in C:\Users\cjohnson\Documents\ImageTargets1\Assets\Qualcomm Augmented Reality\Scripts\TrackerScript.cs:498