According to this thread,
http://forum.unity3d.com/threads/67433-QCAR-Unity-Extension-DLL-Error-for-QCARUnityPlayer
The scene play will not work until Qualcomm adds camera...
Is that correct?
Is Qualcomm going to provide the framework to Unity?
If so, when?
Thanks...
Or am I doing something wrong...I get the following errors when I do the scene play for ImageTargets sample project:
(Filename: Assets/Qualcomm Augmented Reality/Scripts/TrackerScript.cs Line: 496)
DllNotFoundException: QCARUnityPlayer
at (wrapper managed-to-native) TrackerScript:stopVideo ()
at TrackerScript.OnDisable () [0x0000a] in C:\Users\cjohnson\Documents\ImageTargets1\Assets\Qualcomm Augmented Reality\Scripts\TrackerScript.cs:498
The QCAR Unity Extension only works on Android devices at this time, you cannot run applications using it in the Unity editor.
- Kim