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[Unity3D Playmode] Mirrored image

June 2, 2014 - 5:22am #1

Hello !

I have a problem using Vuforia under Unity. My webcam gives a mirrored image, so i have tried playing with the attributes of the ARCamera, without success. As explain on this documentation, I have checked the "Flip horizontally" checkbox, and so the webcam does not give a mirrored image, but still as explain in the documentation, the tracking does not work correctly. Indeed, the virtual object generated is still generated as if the scene were mirrored :/

For my university project, i need to have a not mirrored image on my play mode, but with a correct tracking. Someone has an idea about how should i do ?

Thanks in advance,

Nawochi

[Unity3D Playmode] Mirrored image

June 4, 2014 - 6:45pm #2

You might want to look at the settings of the software that came with your webcam to see if there's additional options to flip the image.

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