I have a problem using Vuforia under Unity. My webcam gives a mirrored image, so i have tried playing with the attributes of the ARCamera, without success. As explain on this documentation, I have checked the "Flip horizontally" checkbox, and so the webcam does not give a mirrored image, but still as explain in the documentation, the tracking does not work correctly. Indeed, the virtual object generated is still generated as if the scene were mirrored :/
For my university project, i need to have a not mirrored image on my play mode, but with a correct tracking. Someone has an idea about how should i do ?
Thanks in advance,