I want to augment a life sized character (female) over an image target placed on the floor.
Everything works well, but of-course, Extended tracking is not stable, even if the room is texture rich and static. The female model "floats" and loses scale on even a simple "pedestal move" (moving camera from down to up) of the android device in a persons hand.
How could I, or ... is there a way to use two different image targets, say one on the ground and another on a wall, to help give the camera a sense of orientation, for the same girl model?
So if the ground image target goes out of view, and the wall image target comes into view, the girl model is unaffected?
One problem I see, is if the girl model is animated - I'm assuming that there will be a "jerky animation"
Still, I'd like to see if others have some ideas how this might be accomplished.
I;m using the Vuforia system via Unity3D.