Hello,
first I'd like to say a big thanks to the Vuforia developers! Your software is awesome.
I couldn't find a similar topic here, so I'm creating this one....
I'm using Unity 3.5 with vuforia 2 extension to build for IOS. I'm having an issue with user defined targets. I want to animate the 3D models that are displayed on the udt(various animations triggered by buttons). In the Unity Editor (play preview) it works fine, also with image targets it works on the iPad. But as soon as I try it on the iPad with udt(=user defined targets), the buttons don't work. The 3d model is displayed but pressing a button has no effect. (my models are linked to a parent dummy obj, which is linked to the udt; but that hierarchy is no problem with image targets...) Any ideas what might be the issue would be greatly appreciated.
Thanks in advance for your efforts!
Try to debug by looking at the value of this variable in your code:
hit.transform.name
you should be able to see if the objects are hit, or if something goes wrong; I cannot debug your application for you, but my best sugegstion is to print out as much information as you can to the Logs, and check if any erratic situation appears.