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User defined taget event handler

February 21, 2014 - 9:19am #1

I've the last version of Unity 4.3.4 f1 and the last release of Vuforia 2.8.7 but this script there isn't

Assets/Scripts/UserDefinedTargetScripts/UserDefinedTargetEventHandler.cs

and this is the same 

Assets/Qualcomm Augmented Reality/Scripts/ImageTargetBuilder.cs

how do I use the function User Defined Target?

 

User defined taget event handler

June 21, 2021 - 4:42am #4

Hi @hoseinAR2021

The script will not work on newer versions of Vuforia Engine.

Could you please elaborate on your use-case? We can then guide you on the features.

For example, I believe something similar to the ImageTargetBuilder is a new feature called Insta Image Targets which lets you create Image Targets at run-time. More info here: https://library.vuforia.com/articles/Solution/how-to-create-and-load-targets-in-unity.html

Also a good source on how-to are our Unity samples available here:https://assetstore.unity.com/publishers/24484 starting with the Core sample: https://assetstore.unity.com/packages/templates/packs/vuforia-core-samples-99026

Thank you.

Vuforia Engine Support

ImageTargetBuilder

June 7, 2021 - 12:49am #3

hi i need ImageTargetBuilder scripts in C# for develop an AR app , Please Upload ImageTargetBuilder.cs for me

User defined taget event handler

February 21, 2014 - 11:30am #2

The ImageTargetBuilder has been moved to a precompiled DLL in 2.8. 

But its public API is still available and unchanged; you can find it here:

https://developer.vuforia.com/resources/api/unity/class_image_target_builder

The UserDefinedTargetEventHandler is in the sample code of User Defined Target sample.

The sample illustrates how to use the prefabs and API to setup a UDT target.

 

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