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User Defined Target Builder - Guide

March 5, 2013 - 1:20am #1

I think that the UserDefinedTarget sample project is very cool but too complicated to understand the basic UDT usage...most of the code is used to draw the GUI!

Can someone post a step-by-step guide to:

1. Create an empty project, import Vuforia Package and create a scene with prefabs (ARCamera, ImageTarget, UserDefinedTargetBuilder).
     OK, it's simple...
2. Create a VERY simple script with an unique button that "tells" UserDefinedTargetBuilder to build and activate a new target/dataset.

...thanks! :)

User Defined Target Builder - Guide

March 5, 2013 - 1:26am #2

Hi, this is the kind of tutorials we are considering for the future (although we don't an official a timeline for that yet);

could you also post it into the wish-list section of this Forum:

https://developer.vuforia.com/forum/general-discussion/wish-list

This will help us prioritizing it. Thanks.

 

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