I think that the UserDefinedTarget sample project is very cool but too complicated to understand the basic UDT usage...most of the code is used to draw the GUI!
Can someone post a step-by-step guide to:
1. Create an empty project, import Vuforia Package and create a scene with prefabs (ARCamera, ImageTarget, UserDefinedTargetBuilder).
OK, it's simple...
2. Create a VERY simple script with an unique button that "tells" UserDefinedTargetBuilder to build and activate a new target/dataset.