Hi all,
I tried to create a simple app to track a marker image and put a 3D model on it and I succesfully did it. Now I would try to let user choose the image to track but I encoutered a lot of issues.
On the Vuforia SDK tutorials or documentation there're no enough information about that. I read about the "UserDefinedTargetBuilder" prefab but I didn't understand how to use it.
Someone can give me some help or a step by step guide?
Another isse is that I haven't this script:
"Assets/Scripts/UserDefinedTargetScripts/UserDefinedTargetEventHandler.cs"
which is a basic implementation of the user defined target event handler class.
Why this?
Thanks a lot :)
Hello,
Apologies for the inconvenience. Let me do my best to explain what artifacts and documentation that Vuforia supplies with respect to the User Defined Targets feature.
Artifacts:
Documentation:
To answer your question, by default when you install the Unity Extension you are getting all of Vuforia's commercial features. These are in the form of the SDK, the Editor plugins and the prefabs. If you use the Core Features samples as the basis for your development, you can use the provided scenes as you see fit and delete the rest.
Thanks.