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Using custom trackable

July 25, 2011 - 3:01am #1


I started developing an application by replacing the teapot in the ImageTargets sample by my own 3D models.

Now I want to use my own trackable. For this, I created a PNG target and downloaded the Unity package (with 0 bytes size). I tried to import it from within my Unity project but received an error as 'Error while importing package: Couldn't decompress package'.

I also tried to use the zipped version containing config.xml and qcar-resources.dat by copying them to Assets\StreamingAssets\QCAR. Then I changed the material of the ImageTarget prefab in my project with the new one. But I am not able to see any 3D augmented content after running the application on my phone.

Using a JPEG to create a trackable is still giving problems.

How exactly should any customized trackable be incorporated in a Unity project?


Re: Using custom trackable

July 25, 2011 - 11:54am #2

Hello Kranti,

I'm sorry for the inconvenience. Our system is experiencing some issues with certain JPEG and PNG files. It should be fixed soon. In the meantime, you can forward your image to

and I can see if I can get you the correct unity asset package.

Thank you,


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