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Version 2.0.32: Crash when using UDT with Image data sets

June 3, 2013 - 9:39pm #1

Hello,

After upgrading to 2.0.32 due to the UDID restrictions on Apple's behalf, we seem to be running into issues with loading data sets.

As a test, I downloaded your sample UDT scene, upgraded it to the latest version of Vuforia (just in case), and added an image data set. Upon activating it, Unity will crash like clockwork when spotting the image target...as it also will running on iOS. This has been tested on two different macs with identical results.

We're running Unity Pro 4.1.3f3 on the latest Mountain Lion.

The XCode Log:

https://dl.dropboxusercontent.com/u/87133744/xCodeLog.txt

Assembly Log:

https://dl.dropboxusercontent.com/u/87133744/assemblyLog.txt

Unity Console Log:

https://dl.dropboxusercontent.com/u/87133744/consoleLog.png

To see it in action, activate/deactivate the included data set in AR Camera (this is the mentioned sample project above):

https://dl.dropboxusercontent.com/u/87133744/Vuforia2032_bug.zip

Any resolve/hack is much appreciated, as we're running short on time.

 

Version 2.0.32: Crash when using UDT with Image data sets

June 19, 2013 - 7:18am #3

Update:

the issue resulting from the combined UDT and Image Targets has been resolved in the latest 2.5.8 SDK release, which is now available here:

https://developer.vuforia.com/resources/sdk/unity

 

Please help squash this bug: Version 2.0.32: Crash when using UD

June 5, 2013 - 2:33am #2

I think that the problem is combining UDT + Image Targets can lead to a crash.

We are aware of this issue and are looking into it, but currently we have no date for any fix or workaround.

 

N

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