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video playback app built successfully but can't run at all

November 23, 2012 - 12:40am #5

i build using unity 3.5.6f4 xcode 4.3.3 ios SDK 5.1 for ipad 3 5.1.1 and build set for achitecture ARM7

i set "don't code sign" at the code signing setting. i just run it directly to my iPad 3 and there is no error at built all. and built successfully.
the app icon appear well.
when the app started. the black screen appear and it is closed immediately. :( 

anybody  

video playback app built successfully but can't run at all

November 23, 2012 - 2:51am #4

Ok, firstly let's take Vuforia out of the equation here.

Are you able to get the Angry Bots demo up and running onthe device, or for that matter any of the other Unity samples?

Next, did you select the Vuforia Screen in Unity before building?

Also, if you do not code sign, then do not expect it to work ;)  You need to get this sorted, so search the web.

Finally, please avoid double posting, as it simply causes confusion and extra work.

N

video playback app built successfully but can't run at all

November 27, 2012 - 10:56pm #3

thank you Nalin..
i am sorry about the double posting.. my falt.. it's unexpected .. :(

now i can build it and run it in my iPad3.  :)
i codesign it with this method 

http://iphonedevwiki.net/index.php/Xcode#Developing_without_Provisioning_Profile

but new problem comes. now my app can't track the trackable. i have already activate the dataset

 

video playback app built successfully but can't run at all

November 28, 2012 - 3:43am #2

Please see my other response to your other post about this matter.

N

video playback app built successfully but can't run at all

November 29, 2012 - 12:58am #1
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