Hi,
I have following questions for Video Playback in Unity
1) I want to play different video for different image target in single dataset. How will I detect which video to play?
2) I want to stream video from server. What is the best approach for that?
3) Should I add video prefab as a child of Imagetarget prefab? Is there anything else to do to make Video Playback functional?
4) How can I load dataset dynamically which might contain different image targets with different videos for each target? Plz tell me the best approach with your experience.
Thanks
Ayaz Alavi
There has to be a difference in the two approaches to explain what is going on.
My only suggestion is to debug it on the actual device either through Unity directly or with XCode/Android debugger.
This way you can more quickly get to the heart of the problem.
N