I've calculated Extrisinc [R|t] and Intrinsic [A] parameters for a see through device (MOVERIO BT-200) using an OpenCV calibratioin utils.
Now I'm trying to calculate the View And Projection Matrices from those parameters, but get weird results, as I get lost in the coordinate system conversions. I've found this (https://developer.vuforia.com/resources/dev-guide/camera-parameters) but seems more OpenGL oriented, while Unity3D seems to use a different reference system.
Any help? Unfortunately I cant wait for the for the Digital Eyewear SDK to be release ( still waiting for being accepted in the beta program).