we discovered a strange behaviour of our Unity VR Setup with Vuforia.
Depending on the distance of the target to the camera (Gear VR Setup) the camera views of the left and right eye are moving towards each other.
It is hard to explain, so i attached a gif for you. You can see the left and right images are shifting to the screen center...
How can we avoid this?
I already played a bit around with code in the VRintegrationHelper script and i have the feeling that this is the "bad guy" responsible for this... Unfortunately i have not enough understanding about what is going on there so i need your help :)
Greetings and thanks for your help!