Is there an issue with compatibility with V6 and Unity regarding canvas display? I recall this used to happen in earlier versions of new Vuforia releases.
I have an AR setup with a canvas that if trigger is lost displays a message and if found displays controls. This works fine repeatedly in the Editor, but as soon as I build to Android the canvas content is no longer displayed.
I run in editor immediately after build and the canvas parts are set active but do not display, the same on device.
If I close Unity open again and run the canvas works as expected until I build to device?
I have tried 5.3.6p1, 5.3.6p2 and 5.4.0p1 and all do the same thing?