Is there an issue with compatibility with V6 and Unity regarding canvas display? I recall this used to happen in earlier versions of new Vuforia releases.
I have an AR setup with a canvas that if trigger is lost displays a message and if found displays controls. This works fine repeatedly in the Editor, but as soon as I build to Android the canvas content is no longer displayed.
I run in editor immediately after build and the canvas parts are set active but do not display, the same on device.
If I close Unity open again and run the canvas works as expected until I build to device?
I have tried 5.3.6p1, 5.3.6p2 and 5.4.0p1 and all do the same thing?
Ah, no they don't and in fact I found previous apps that did work no longer do so!
I reverted to V5 and still the problem persisted but had an idea...
To save space I moved my applications that take up huge space (Unity) to my 128GB USB3 drive and on a number of occasions overnight the power went off and upone reboot am told disk not ejected properly....
Then though, could it be possible as I had Unity versions open they are corrupt?
Uninstalled all Unity versions and reinstalled again.....problem resolved!
So defo looks like a corrupted Unity installation rather than Vuforia....happy again :-)
Thanks