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Vuforia Database breaks Unity extension

June 19, 2015 - 8:42am #1

Hi everyone !

I've got both Android & iOS apps working well thanks to Unity 4.6.2 & Vuforia 4.

I've added a few pictures to be recognized in my already existing assets database on https://developer.vuforia.com/targetmanager/ and downloaded the whole database.

But as soon as I import this updated database as a unitypackage in my Unity project and perform a Build&Run, image recognition does not work, event for old pictures.

Were there recent changes in the assets database format ? Should I change things in my ImageTargetBehavior under Unity ?

 

Vuforia Database breaks Unity extension

June 22, 2015 - 1:48am #4

Found my answer : you cannot have an asset database with more than 100 pictures : https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/could-not-activate-dataset

Vuforia Database breaks Unity extension

June 22, 2015 - 12:27am #3

Nevermind, issue still occurs after having installed vuforia-4-2-3 under Unity 4.6.2

 

So our initial question remains : have something been modified in the assets database ? 

I'm going to generate the Android code and check the logs to get further info.

Vuforia Database breaks Unity extension

June 22, 2015 - 12:02am #2

Hi again,

is the latest Vuforia version (4.2) still compatible with Unity 4.6.2 ? 

I think migrating to Vuforia 4.2 may fix my assets database issue.

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