Hi, I am new to Vuforia and is still trying to grasp its inner workings with regard to its intergration to Unity.
I am using Vuforia in my research and I would really appreciate it if someone can point out the rotation method used when Vuforia is used as an extension with Unity.
Does the right hand coordinate system of camera as world center apply when it is used as Unity Extension?
Is the rotation based on Vuforia's internal rotation calculation method or does it utilize the same method as Unity.
I personally suspect that Vuforia is using its own internal calculation method.
And if so, can you enlighten me to the calculation methods involved? (eg, using quarterion, with the order of xyz axis when rotating, etc etc)
I really appreciate the help.
I thank you in advance!