I'm doing an iOS and Android app with Vuforia and Unity3D. This app includes cloud recognition and remote video playback. Sometimes when I add a target on my database, when I scan it, it shows me the correct video but the size isn't right (its only 1/4 of the target size, when in unity it covers the entire target) or it shows 2 videos inside one video prefab. What could be happening? This happens sometimes. In the case of the 1/4 size bug, when I go full screen and then go back to the app it shows the video on normal size (covering the target).