Been trying to play videos in AR via the Unity Vuforia VideoPlayback package to no avail.
I am able to build&run the sample scene from Vuforia to my Nexus 5 and tap the video to watch it playback flawlessly. Obviously MovieTextures work on it and it does not need to playback videos fullscreen... Yet...
To replicate the Video Playback prefab in my own scene with my own assets has gone nowhere. There are lots of confusing bits with this video package.
Why is it that we have to manually type the path to our video file? Why is it that we have to provide a texture for the video file as in the samples (PNGs)? Why is it that the Vuforia sample videos are in the m4v format and not something more common like mp4 or mov if it requires H264 to work well? The Vuforia video files do not show up anywhere except under the streaming assets folder yet I am not able to playback the files under the inspector?
Anyway, I have followed all the tutorials I could find to try to build my own AR video playback to no success. I have matched script for script the ones that were given to me via the Vuforia VideoPlayback and checked all settings by cross referencing the sample scene (working video one) with my own. No Video.
I get an X or an hourglass icon on the video texture plane during scene/game playback... but no video. The same goes actually for the sample scene yet when you build & run the app - it magically works. I am out of options having done my due diligence in various trials and errors. If anyone has a clue on how to make this work or that small setting that throws it all off somewhere - I am all ears. This would be super appreciated.
Thanks in advance to the Vuforia community out there.
PS. I am attaching a text file that shows the methodology I have applied including the screen caps I took as reference from the Vuforia Video Samples... the only one that works as far as I am concerned...