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Vuforia/GoogleVR integration issues

December 30, 2016 - 1:12am #1

Hello, I'm having some problems integrating Vuforia and GoogleVR in Unity. I have followed the instructions on your page here:

https://library.vuforia.com/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample

but they mainly refers to previous versions of Vuforia, Unity and GoogleVR. The versions i'm using are:

- Vuforia v 6.0.114

- GoogleVR v1.10.0

- Unity 5.5.0f3

I managed to get some results but they're not 100% satisfying. Specifically the 3D objects in the scene aren't perfectly hooked to targets, they move as the device's camera get closer/further to the targets images.

 

Could be something related to the FOV not set properly? Do you have any hints to make it work correctly using those versions?

 

Thanks.

Alex

Vuforia/GoogleVR integration issues

January 6, 2017 - 3:10pm #2

If running the ARVR sample, did you choose the "Viewer" button on the About screen?

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