Hi
I'm trying to use Image Targets in Unity. I'm getting a weird artefact.
when the target goes out of view a reside of the 3d model (augmentations) is left behind the screen.
Not sue if there is a problem with Unity or Vuforia?
Can someone help please? it's as if it doesn't redraw (refresh the display).
Have a look at the DefaultTrackableEventHandler. This script implements ITrackableEventHandler and handles state changes regarding tracking. When the tracking was lost gameObjects should be hidden. Vuforias example does this actually.