Hello,
Im facing an issue with the cloud recognition when using Unitys GUITextures.
I put some gui graphics on the scene and start the cloud recognition. After initialising the CloudReco-System, the scene/viewport seems to be scaled, and my gui elements were scaled to.
If i successfully regocnize an cloud target, the viewport is scaled back to normal and everything is fine again, until i lost the tracking of the target.
Does anyone have an idea, why the CloudRecognition cause this issue?How can i fix this problem?
Thanks for your help!
-bjoern
Hi,
I found a work arround. I used NGUI instead of the build-in unity GuiTexture for all my gui elements.
It does not solved this problem, but its just fine for the moment!
-bjoern