Log in or register to post comments

Weird Viewport Scaling when starting CloudRecognition

October 21, 2013 - 8:54am #1

Hello,

 

Im facing an issue with the cloud recognition when using Unitys GUITextures. 

 

I put some gui graphics on the scene and start the cloud recognition. After initialising the CloudReco-System, the scene/viewport seems to be scaled, and my gui elements were scaled to.

If i successfully regocnize an cloud target, the viewport is scaled back to normal and everything is fine again, until i lost the tracking of the target.

 

Does anyone have an idea, why the CloudRecognition cause this issue?How can i fix this problem?

 

Thanks for your help!

 

-bjoern

Weird Viewport Scaling when starting CloudRecognition

October 23, 2013 - 8:12am #4

Hi,

 

I found a work arround. I used NGUI instead of the build-in unity GuiTexture for all my gui elements.

 

It does not solved this problem, but its just fine for the moment!

 

-bjoern

Weird Viewport Scaling when starting CloudRecognition

October 22, 2013 - 1:40am #3

Yes.

As long as this scanline UI is active.

 

If I remove the cloud reco or recognize a cloud target, the gui is scaling back normally.

 

This issue is only on my Samsung Galaxy Tab 2. But i dont know if it will be on my iPad too, no time to try this yet.

 

-bjoern

 

Edit: If i use a webcam and start cloud reco in unity playmode, i dont facing the scaling issue. So it have to be the Scanline-UI, but i dont know how to fix that issue or even manipulate the viewport. Im debugging the viewport-values in the QCARBehaivour, but all values stay the same, so the scalines dont manipulate the viewprt itself
.

 

Any ideas?

Weird Viewport Scaling when starting CloudRecognition

October 21, 2013 - 9:33am #2

Are you seeing this scaling when the scanline UI is active?

Log in or register to post comments