I created a Javascript to load the Screen's width and Height let GUI will full of the screen. It's Normal in Unity's Scene,but it will out of screen range with AR's Scene. full screen GUI's JS
function Start () { guiTexture.pixelInset = Rect (0, 0, Screen.width, Screen.height); } function Update () { }
in Unity3D's Game View On Device (Nexus One) Normal U3D Scene
On Device (Nexuse One) AR scene
On other Device have this problem too. On HTC flyer just a little out of range better than Nexus one,but on SAMSUNG Galaxy S I9000 it's ........... Thanks and sorry for my English.
Hi VGSIprog ,
the issue you are observing with GUITexture is connected to the use of the VideoPlayback feature and is discussed in this thread:
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/guitexture-aspect-ratio-gets-stretched-during-texture-v
Please follow up in that thread, where the solution is also provided.