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Why does VideoTextureBehaviour create a mesh...

March 28, 2012 - 1:32pm #1

when you can use Unity's built-in Plane mesh, and why would it be created at 10x10 anyway? I do find it annoying that Unity doesn't provide a single quad (two-triangle) mesh, but as long as it's Unlit, what's the point in having so many extra triangles?

Just curious

Re: Why does VideoTextureBehaviour create a mesh...

March 28, 2012 - 8:37pm #2

The BackgroundTextureAccess sample provides a touch-wrap effect that requires more vertices to work with. The effect actually repositions the vertices in the shader.

- Kim

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