when you can use Unity's built-in Plane mesh, and why would it be created at 10x10 anyway? I do find it annoying that Unity doesn't provide a single quad (two-triangle) mesh, but as long as it's Unlit, what's the point in having so many extra triangles?
Just curious
The BackgroundTextureAccess sample provides a touch-wrap effect that requires more vertices to work with. The effect actually repositions the vertices in the shader.
- Kim