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2018.1.5f1: iOS app crashes if screen orientation changes
2018.1.5f1: iOS app crashes if screen orientation changes
Same problem here with:
Unity 1018.1.3f1
Vuforia SDK version 7.1.35
Tried different ways:
- Normal build
- Debug Build
- Metal enabled
- Metal Disabled
but no luck... on XCode the "crash point" is at:
SurfaceUtilities_OnSurfaceChanged_m3622836527(NULL /*static, unused*/, L_14, L_15, /*hidden argument*/NULL);
on:
Classes/Native/Bulk_Vuforia.UnityExtensions_1.cpp
function:
Vuforia.MonoCameraConfiguration::CheckForSurfaceChanges()
and on console:
2018-07-19 12:49:16.462114+0200 experience[4849:1477712] DEBUG/AR(4849) UIView has CAMetalLayer layer class
2018-07-19 12:49:16.462250+0200 experience[4849:1477712] DEBUG/AR(4849) UIView does not respond to selector renderFrameVuforia
2018-07-19 12:49:16.462338+0200 experience[4849:1477712] DEBUG/AR(4849) UIView has CAMetalLayer layer class
2018-07-19 12:49:16.462366+0200 experience[4849:1477712] DEBUG/AR(4849) UIView does not respond to selector renderFrameVuforia
2018-07-19 12:49:16.462384+0200 experience[4849:1477712] DEBUG/AR(4849) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia
2018-07-19 12:49:24.959480+0200 experience[4849:1477461] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-07-19 12:49:24.959545+0200 experience[4849:1477461] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
If anybody has a workaround for this crash... it will save my life!
I have same the issue.
I use Unity 2017 LTS for a while.
So Please, fix the bug on both Unity 2017 LTS and Unity 2018.