Hi,
I'm trying to add Audio to an AR project. But I get a compiler error for the script suggested in previous posts.
Any help would be greatly appreciated.
(script used from https://developer.vuforia.com/forum/faq/unity-how-can-i-play-audio-when-targets-get-detected)
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia;
public class PlayAudio2 : MonoBehaviour, ITrackableEventHandler { private TrackableBehaviour mTrackableBehaviour; void Start() { mTrackableBehaviour = GetComponent<TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } } public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { // Play audio when target is found audio.Play(); } else { // Stop audio when target is lost audio.Stop(); } } }