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Anchored gameobjects

January 23, 2018 - 11:56am #1


I would like that the child object of the imagetarget stays once the image is recognized and dont need to track anymore. So if i use a big gameobject i can see the other parts of that gameobject even if i am not seeing the marker anymore. how this can be done?


EDIT : i see this is done with extended tracking but if i go back to the maker and doesnt track it makes dissapear the object and if i comment the lines that make it dissapear the object just moves with the camera

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