Hi there!
We are going to release the app in several days. Our app has over 1.5 million installs, so this issue is vital for our app.
After Vuforia initialization (which lasts several seconds), the following method is called for each target. Our app contains about 100 markers.
Here is the part of log:
Found Trackable named boost_04 with id 99
UnityEngine.Debug:Log(Object)
Vuforia.StateManager:AssociateTrackableBehavioursForDataSet(DataSet)
Vuforia.DataSet:Load(String, StorageType)
Vuforia.DataSet:Load(String)
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:UpdateState(Boolean, Boolean)
Vuforia.DigitalEyewearARController:Update()
System.Delegate:DynamicInvoke(Object[])
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[])
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Update()
Start Vuforia Engine
UnityEngine.Debug:Log(Object)
Vuforia.VuforiaARController:StartVuforia(Boolean)
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:UpdateState(Boolean, Boolean)
Vuforia.DigitalEyewearARController:Update()
System.Delegate:DynamicInvoke(Object[])
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[])
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Update()
All this full procedure takes about 60 seconds on Android release build (aab-file).
Herewith, the same process on developer build (Android apk file) takes several seconds. As well as on IOS developer and release builds.
Unity Version 2019.2.14.f1
Vuforia version 8.5.9
Could anyone please help?
Hi there!
We are going to release the app in several days. Our app has over 1.5 million installs, so this issue is vital for our app.
After Vuforia initialization (which lasts several seconds), the following method is called for each target. Our app contains about 100 markers.
Here is the part of log:
Found Trackable named boost_04 with id 99
UnityEngine.Debug:Log(Object)
Vuforia.StateManager:AssociateTrackableBehavioursForDataSet(DataSet)
Vuforia.DataSet:Load(String, StorageType)
Vuforia.DataSet:Load(String)
Vuforia.DatabaseLoadARController:LoadDatasets()
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:UpdateState(Boolean, Boolean)
Vuforia.DigitalEyewearARController:Update()
System.Delegate:DynamicInvoke(Object[])
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[])
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Update()
Start Vuforia Engine
UnityEngine.Debug:Log(Object)
Vuforia.VuforiaARController:StartVuforia(Boolean)
Vuforia.VuforiaARController:StartAfterInitializationCompleted()
Vuforia.VuforiaARController:UpdateState(Boolean, Boolean)
Vuforia.DigitalEyewearARController:Update()
System.Delegate:DynamicInvoke(Object[])
Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[])
Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
Vuforia.VuforiaBehaviour:Update()
All this full procedure takes about 60 seconds on Android release build (aab-file).
Herewith, the same process on developer build (Android apk file) takes several seconds. As well as on IOS developer and release builds.
Unity Version 2019.2.14.f1
Vuforia version 8.5.9
Could anyone please help?