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Android Build starts with a delay of 25+ secondes due to large database

Hi there,

my app builds fine with no errors but starts extremely slow (25sec until camerafeed displayed). I narrowed the problem down to the database (100 targets).

If I use a small database everything works fine. Also the problem just occurs for android. In iOS eversything loads nice and quick.

Does anyone have an idea how to speed this up? There must be a way...

Unity 2018.4.23

tested on Google Pixel 2 XL

Thanks for help and best, Friedemann

Hi,

I believe you are encountering a known issue. A dev reported on the forum a performance different between ARM v32 and v64, the ladder being slower. ( around 20 sec slower)

Friedulia

Fri, 06/19/2020 - 09:48

In reply to by mcotora

Dear Support-Team,

thanks for your reply. Unfortunately the method described in the link does not fix it.

I set all the loggings to "none" in the Player settings.

But in the link it does not seem that there is a proper workaround.

Friedulia

Fri, 06/19/2020 - 15:55

In reply to by mcotora

I also updated Vuforia to 9.2.7 but it did not solve the problem. The startup still takes 20+ seconds.

Thank you for your help and best, friedulia

watermelondigi…

Sat, 12/19/2020 - 16:30

Hi there!
We are going to release the app in several days. Our app has over 1.5 million installs, so this issue is vital for our app.

After Vuforia initialization (which lasts several seconds), the following method is called for each target. Our app contains about 100 markers.