So I've currently got a scene in which a low poly factory appears with basic animations playing when an Image Target is recognized.
The factory isn't that big and the animations are made within the Unity animator (basically just moving crates etc).
When I play the scene within the Unity Editor using a webcam it runs really smoothly and the camera movement is very clear.
The problem that I am having is that when I deploy to Android, as soon as the Image Target is recognized and the factory appears the camera movement becomes very delayed and the FPS drops pretty low.
I'm deploying to a Huawei P smart.
I basically just know if know if anyone has any idea if my problem is coming from the poor performance of my phone specifically or if its just that Android phones in general aren't quite up to the task of running AR with different models/animations yet?
Thanks for any feedback.