Vuforia Engine v7.5.26 Unity 2017.3
I'm trying to develop an app to view a 360 video through the recognition of a Marker. I started from the demo scene of Core Vuforia Image Target, I modified the script "DefaultTrackableEventHandler" inserting these lines of code to change scene once the Market has been found: - Debug.Log ("Trackable" + mTrackableBehaviour.TrackableName + "found"); - SceneManager.LoadScene ("pano-demo"); - OnTrackingFound (); The code works and takes me to the new scene, but here I have a problem: In the new scene I inserted a Skybox inside Scene -> Environment -> Material with a texture on which I connected 360 video. This new scene outside Vuforia works, I see the 360 video correctly. Instead, inside the new scene Vuforia creates a "TextureBufferCamera" object in which there is "TextureBufferMesh" that does not allow you to view the Skybox. Is there is a way to hide this object when scene is playing?
Thanks for you help