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AR Camera zoomed in when building for iPad Air 2

May 2, 2018 - 11:54pm #1

Hi all,

I've been building an app for iOS using Vuforia and Unity. While deploying on iPad, the AR camera feed is zoomed in when compared to the actual camera. I've searched through Unity and Vuforia forums, but haven't found a solution for it yet. From what I've read, Vuforia Camera adjusts it's field of view according to the device, but is there a workaround to somehow change it? Please let me know if anybody has any insights on this. 

I'm attaching screenshots for reference.

 

AttachmentSize
Image icon Screenshot 1.PNG3.74 MB
Image icon IMG_1695.JPG2.46 MB

AR Camera zoomed in when building for iPad Air 2

May 25, 2018 - 2:30pm #4

Did you try a different device mode? Older devices will not necessarily be able to run Vuforia with the maximum resolution of the device due to hardware constraints which is likely what leads to the device looking zoomed in when running Vuforia on such devices.

Thanks,

Vuforia Support

AR Camera zoomed in when building for iPad Air 2

May 25, 2018 - 3:13am #3

Hey,

 

Thanks for the reply. Although it looks fine on Android phones, the camera still looks zoomed in on my iPad Air 2. Are there any plans of fixing this issue in near future?

AR Camera zoomed in when building for iPad Air 2

May 3, 2018 - 10:28am #2

Hello VidhiRai,

Vuforia controls the field of view and resolution to optimize the AR experience on a device. We do offer some different camera modes that may produce different values here depending on the device. I'd recommend trying to set the Camera Device Mode in the Vuforia Configuration to "MODE_OPTIMIZE_QUALITY" to see if it provides the right view you're looking for.

I believe we've had a few customers modify these values using native iOS code as well, but please keep in mind that if you try this path you may end up with degraded AR experiences.

Thanks,

Vuforia Support

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