Hi all,
I've been building an app for iOS using Vuforia and Unity. While deploying on iPad, the AR camera feed is zoomed in when compared to the actual camera. I've searched through Unity and Vuforia forums, but haven't found a solution for it yet. From what I've read, Vuforia Camera adjusts it's field of view according to the device, but is there a workaround to somehow change it? Please let me know if anybody has any insights on this.
I'm attaching screenshots for reference.
Attachment | Size |
---|---|
![]() | 3.74 MB |
![]() | 2.46 MB |
Did you try a different device mode? Older devices will not necessarily be able to run Vuforia with the maximum resolution of the device due to hardware constraints which is likely what leads to the device looking zoomed in when running Vuforia on such devices.
Thanks,
Vuforia Support