Hi there
I'm trying to get the Vuforia AR+VR sample working in Unity 2017.3.0 patch 2 with my Oculus CV1, but the sample appears to have been designed for the GearVR/Cardboard. Is is also compatible with the Oculus? Out of the box I seem to be having troubles getting it working - I add the scenes to build settings, enable Virtual Reality (with Oculus SDK) in Player Settings. I also had to comment out the code in FadeObject.SetOpacity() because the scene would complain about not finding a material's _Color setting. If I select "Viewer" option in the scene UI then it shows me a black screen on both editor and Oculus, if I use the attached camera to point at marker in real life then I can see the AR object with button in Oculus only, and then holding gaze over the VR button loads the VR scene but it is "fixed" in that I can rotate my Oculus head and the camera will not rotate.
Help is appreciated.
Thanks.
Hello csjawa,
Hello csjawa,
Please refer to this page for supported eyewear devices: https://library.vuforia.com/content/vuforia-library/en/articles/Training/Vuforia-for-Digital-Eyewear.html
Thanks,
Vuforia Support