I'm load dataset from absolute path using script:
It work fine, ImageTarget can track the Target but I has a problem with ARCamera. When target is found, ARCamera will be crazy change position and rotation:
If I change the World center mode to First Target, then Target starts to shake.
Why such large coordinates? Checked in two versions of Unity 5.6.0 and 2017.2. What am I doing wrong? Why in the editor I can't see the downloaded database and the marker for the created ImageTarget through this script? Also, because of this jitter, the window of the game itself does not show the created object on the target and the attached components of the ImageTarget created by hand Mesh Renderer and Mesh Filter, disappeared. Why?