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ARKit tracking status with DeviceTrackerARController

When using pure ARKit we ask the user to move their device around to establish tracking. We respond to these status changes with session:cameraDidChangeTrackingState. In my experience usually takes  at least 5-10 seconds to establish solid tracking.

I'm working on a project in Unity using Vuforia vumark targets to localize to a physical space but the experience relies heavily on extended tracking. My belief is that with Vuforia 7.2.# this extended tracking should be managed through ARKit. 

So I have my project configured for position device tracking optimized for Image Targets and VuMarks. I am responding to tracking status using 

DeviceTrackerARController.Instance.RegisterDevicePoseStatusChangedCallback(myStatusCallback);

What's happening is that almost instantly I'm getting a callback with TrackableBehavior.Status = 'Tracked' and TrackableBehavior.StatusInfo = 'normal'.

The speed at which this is returned leads me to believe that this callback is not truly reporting on ARKits tracking status, and if I start the experience too quickly tracking does not seem as stable initially.

How can I ensure solid ARKit tracking status before instructing my user's to find the vumark to start the experience?

Is the VuMark in view when you receive TrackableBehavior.Status = 'Tracked' and TrackableBehavior.StatusInfo = 'normal'? Vuforia Engine will always prioritize visible targets before switching into any extended tracking mode.

Hello,

Whether or not you're using ARKit depends upon how you've set up your Fusion provider. By default, Vuforia will select the best available solution based upon the device being used. If your device supports ARKit, by default, Vuforia will use ARKit for Extended Tracking.