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arkit+vuforia doesn't work

iOS11.1 + Unity2017.1 + Vuforia6.2 + ARKit1.0.11 i have 3 scenes: a. main scene: two button to switch arkit and vuforia; b. vuforia scene(can go back to a) c. arkit scene(can go back to a) (y: the camera works fine. n:the camera doesn't work.) 1. a -> b(y) -> a -> c(y) -> a -> c(y) -> a -> b(y) -> a -> c(n) 2. a -> c(y) -> a -> b(y) -> a -> c(n)

the camera doesn't work after c->b->c, i've no idea whether vuforia or arkit cause the problem.

any one help, thanks!

Hello Ryan2015,

There is a known incompatibility when trying to use Vuforia with ARKit. Vuforia will begin utilizing ARKit in a future version. For more information and to stay up to date on updates check out this link: https://developer.vuforia.com/

ParidaensGlenn

Wed, 12/06/2017 - 07:42

RYAN2015: Looks like you are trying the same thing as I am.

How are you switching between the two?

I'm using a gamemanager, that turns Vuforia off in a empty gameobject and switches ARKit on.

Agnieszkabier

Fri, 12/15/2017 - 15:57

You have to add dontdestroyonload script to your ARCamera and script similar to MainCamera added to ARKit camera. This script will disable vuforia when runing ARKitl.

Ground Plane is now available in Vuforia 7, which utilizes ARKit. You can get the native SDK here: https://developer.vuforia.com/downloads/sdk or within Unity 2017.3.0f3