By Ryan2015
on Sun, 11/19/2017 - 12:26
iOS11.1 + Unity2017.1 + Vuforia6.2 + ARKit1.0.11 i have 3 scenes: a. main scene: two button to switch arkit and vuforia; b. vuforia scene(can go back to a) c. arkit scene(can go back to a) (y: the camera works fine. n:the camera doesn't work.) 1. a -> b(y) -> a -> c(y) -> a -> c(y) -> a -> b(y) -> a -> c(n) 2. a -> c(y) -> a -> b(y) -> a -> c(n)
the camera doesn't work after c->b->c, i've no idea whether vuforia or arkit cause the problem.
any one help, thanks!
Hello Ryan2015,
Hello Ryan2015,
There is a known incompatibility when trying to use Vuforia with ARKit. Vuforia will begin utilizing ARKit in a future version. For more information and to stay up to date on updates check out this link: https://developer.vuforia.com/
RYAN2015: Looks like you are
RYAN2015: Looks like you are trying the same thing as I am.
How are you switching between the two?
I'm using a gamemanager, that turns Vuforia off in a empty gameobject and switches ARKit on.
i have the same (upcoming)
i have the same (upcoming) usecase - so my question is this problem already fixed?
You have to add
Ground Plane is now available
Ground Plane is now available in Vuforia 7, which utilizes ARKit. You can get the native SDK here: https://developer.vuforia.com/downloads/sdk or within Unity 2017.3.0f3