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Audio Source not working on ImageTarget with Unity 2017.2 Video Player URL

Hi everyone! I'm developing an AR video playback app with new Unity 2017.2 Video Player component playing video via URL, everything works fine except for audio that starts playing from the moment the app is opened and NOT when a target is found as happens with video.

How can I have audio starts and stop with URL video when target is found? I couldĀ“t find any references or workaround on this issue for unity 2017.2 and all I have tried does not work. Thanks in advance for any help!

Hello holodroide,

The Core Samples have an example of using the Video Player component in the Image Targets scene. The Fissure Target has a Video Player component attached to it. If you haven't already, could you please review this sample and see if it can resolve your issue?