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Augmentable's size problem

I want to be able to make image target to cover up all object, for example a magazine's cover. What Im getting is that augmentable covering width right according to the width i specified in the target manager. but height is not, even though it specified in xml file correctly. I noticed that image target object in unity has scale with value of only one property, like (15,15,15), which 15 is the width in xml. Is there a solution for this? thanks