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Bad 3D object recognition

September 7, 2017 - 10:10pm #1

Hi.

Although it recognizes precision well with a 3D scanner,

it will degrade accuracy when incorporated into unity.

How can I make unity the same accuracy as a scanner?

thanks.

 

Bad 3D object recognition

September 8, 2017 - 12:52pm #2


Hello hys73,

There are many factors that can affect the tracking performance of a Object Target, both during the scanning process and when running an app. Most issues with Object Targets can be traced to the creation of the .od file using the Vuforia Object Scanner. Be sure to follow the scanner app instructions: https://library.vuforia.com/articles/Training/Vuforia-Object-Scanner-Users-Guide, paying close attention to step #8 in the article.

  • When creating the .od file, was the model scanned in an environment that was free of background details which may have introduced features that were not part of the model? Scanning in 'cluttered' environments can introduce false detection/tracking points.
  • When creating the .od file, was there any specular reflections on the model introduced by environmental lighting? Scanning objects that have reflective surfaces under direct lighting can introduces areas with no detection/tracking points.
  • Are you using the recommended devices referenced on the tool download page?: https://developer.vuforia.com/downloads/tool

In our labs, we utilize four primary strategies for creating an optimal Object Target scanning environment:

  • All background surfaces are colored at 18% gray. An easy, off-the-shelf solution is to buy bed sheets near this color and drape everything in the environment that could be seen by the scanning device's camera.
  • No direct lighting. We use light boxes and/or diffusers to eliminate direct lighting upon the object and minimize any spectral reflections.
  • Utilize a 360 turntable to re-orient the device. This is especially helpful when you've set your environment to near ideal conditions within a limited area. You can spin the model and scan in 360 degrees without having to move around it.
  • Be sure that the environment in which you’re testing (via the Object Scanner app ‘test mode’) is the same in which you’re verifying tracking (via the sample code). Environmental factors such as lighting, shadows, spectral reflections, etc. can negatively affect tracking performance, so awareness of how the environment is interacting with your model is important for qualifying performance.

Thanks,

-Vuforia Support

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