Ok so I am loading the databases like this
ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>();
DataSet dataSet = tracker.CreateDataSet();
foreach (var item in dataSet.GetTrackables())
In editor this works just fine (I use the same code to load all the image targets)
but on a device (tested on samsung s8, s4 and note 8) the database is not loaded, and no error message is output (using only unity as filter in adb logcat)
it worked fine on a previous model target with 6 guideviews, this model target is using 360 degree with deep learning instead.
As a workaround I am keeping the model target enabled, this way the database gets automatically created on scene load and everything works fine,
Although I do need this fixed since I would like to download the database only when requested and load it later
I think I should have posted this under the model target subforum, although I am using unity, where should this post go?