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[BUG]a background plane texture bug

hi all I try to use this method . Copy the camera's background to another plane.

quad.GetComponent<MeshRenderer>().material = ARCamera.GetComponentInChildren<BackgroundPlaneBehaviour>().GetComponent<MeshRenderer>().material;

It’s worked.

but when the game paused(press the home button to return to the game) .background plane will no longer update and stay on the last captured frame.