Hi everyone,
When I try to build scene containing AR Camera and Image targets into a asset bundle using BuildPipeline.BuildPlayer(), I come acorss a series of problems as shown in the attachment. Does anyone know how can I fix this?
Or does anyone know a method to pack a scene including AR Camera and Image targets, upload it to a server and then make a unity project to download and activate that scene at runtime?
Thanks in advance for help!
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Hi,
The checkbox is per platform, could you please confirm that the platform you are building for has it also checked? (IOS?)
Thank you.
Vuforia Engine Support