Hello
When compiling the Image Target sample app on iOS, the main camera do not display anything (black screen). But If I choose the front camera, it's working.
- unlike other posts related to this problem, Image Target do not work either : no image is detected.
- I have exactly the same problem on a ground plane scene, but ARKit seems to detect the planes (the square reticule is moving)
- on Android devices, everything works fine.
- I correctly set the camera usage description in iOS settings, I kept
- here's my versions : Unity version is 2018.1.2f1 / Vuforia version is 7.1.34 / iPhone 7, iOS 11.3
Is it a known problem, or does it comes from my configuration ?
Many thanks.
Okay, I found a simple way to update Vuforia SDK on OSX.
In unity, go to your Vuforia Configuration File (Assets/Resources/VuforiaConfiguration), il the right panel, the editor will suggest to update the SDK.
Click on the link, download and install the package.
Your project Vuforia files won't be refreshed. To do so, create a new project, place a Vuforia gameobject in it (ARCamera for example), Unity will install Vuforia components. When done, copy/paste the content of Assets/Vuforia from your new project to your real project.
@Strasza, with 7.1.35, everything works perfectly on iOS. Thanks !
PS: this thread should be closed now, but i cannot figure out how...