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Camera flipped

November 23, 2017 - 6:57am #1

We are developing an application with Unity3D 2017.2 and Vuforia SDK 6.2.10.   

Our application spawm 3D objects with the AR rendering rear them. We are using the gyroscope, and in some devices (BQ, Nexus), the behaviour of the camera is strange. In all Samsung models, when we use the “selfie” camera, the behaviour is flipped vertically and the axis inverted.

We need support in these cases.Is there any standard solution?

Camera flipped

November 28, 2017 - 5:18pm #3

Hi, I am getting this using a Nexus 5X running android version 6.0.1. 


I'm also using Unity 2017.2.


I wanted to double test with the Sample apps, but I'm also getting errors when trying to build them. 

I am getting these sort of errors (60 in total)

Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs(19,15): error CS0246: The type or namespace name `TrackableBehaviour' could not be found. Are you missing an assembly reference?

These only show up when tryig to build for Android, when running in editor it seems to be fine.

Camera flipped

November 27, 2017 - 11:50am #2

Hello vegusquiza,

Unity 2017.2 comes with Vuforia 6.5 natively integrated. Is this the version you are using or did you import Vuforia 6.2.10 into 2017.2? 6.2 should not be used with Unity 2017.2.

If you are using the integrated Vuforia 6.5 with Unity 2017.2 and are seeing this issue, could you please provide the devices you are seeing this on and let me know if you can also reproduce it within our sample apps?


-Vuforia Support

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