Vuforia is setting the AR camera FoV to 179 degrees on my Pixel 6. Surely this value is wildly incorrect??
Pixel 6
Unity 2020.3
Vuforia 10.2.5
Hey,
As a temporary workaround I suggest following the advice here: https://developer.vuforia.com/forum/unity/lod-bias-and-shadow-distance-wrong-vuforia-build#comment-74182
Kind regards,
Patrick Scheper
Technical Community Manager
Hey both,
I'm sorry for the delay in response. This is a new issue and is reported internally for further investigation!
Please check this thread for the latest updates: https://developer.vuforia.com/forum/unity/lod-bias-and-shadow-distance-wrong-vuforia-build#comment-74215
Kind regards,
Patrick Scheper
Technical Community Manager
While Vuforia is seems to be setting the AR Scene Camera's FoV to 179 degrees (for some reason?) the method VuforiaBehaviour.Instance.CameraDevice.GetCameraFieldOfViewRads() returns 1.2, 0.7 (or 69.7, 42.7 in degrees), so not too sure about the giant discrepancy.
Hi everyone,
The issue was solved thanks to the feedback that was provided through the forums and developer interviews in the latest release of Vuforia Engine (v10.4.4).
Kind regards,
Patrick Scheper
Technical Community Manager