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Camera FoV 179

November 13, 2021 - 7:36pm #1
Topic solved

Vuforia is setting the AR camera FoV to 179 degrees on my Pixel 6. Surely this value is wildly incorrect??

Pixel 6
Unity 2020.3
Vuforia 10.2.5

Camera FoV 179

January 27, 2022 - 3:40pm #8

Hi everyone,

 



The issue was solved thanks to the feedback that was provided through the forums and developer interviews in the latest release of Vuforia Engine (v10.4.4).

 

Kind regards,

Patrick Scheper

Technical Community Manager

Camera FoV 179

November 22, 2021 - 6:54am #7

Hey,

 

As a temporary workaround I suggest following the advice here: https://developer.vuforia.com/forum/unity/lod-bias-and-shadow-distance-wrong-vuforia-build#comment-74182

 

Kind regards,

Patrick Scheper

Technical Community Manager

 

 

 

Camera FoV 179

November 21, 2021 - 4:18pm #6

Thanks for confirming the issue. Please let us know if a fix is likely to be rolled out with the next Vuforia update (and if possible an ETA) or if there is a temporary workaround.

Camera FoV 179

November 19, 2021 - 3:49am #5

Hey both,

 

I'm sorry for the delay in response. This is a new issue and is reported internally for further investigation! 

Please check this thread for the latest updates: https://developer.vuforia.com/forum/unity/lod-bias-and-shadow-distance-wrong-vuforia-build#comment-74215

 

Kind regards,

Patrick Scheper

Technical Community Manager

Camera FoV 179

November 18, 2021 - 5:01pm #4

Hi there,

Can we get confirmation this is a known issue and/or if its being addressed?  Is there a solution outside of manually setting the FoV every frame?

Thanks.

Camera FoV 179

November 16, 2021 - 12:37am #3

Updated to Vuforia 10.3.2, issue still persists.

Camera FoV 179

November 14, 2021 - 2:21pm #2

While Vuforia is seems to be setting the AR Scene Camera's FoV to 179 degrees (for some reason?) the method VuforiaBehaviour.Instance.CameraDevice.GetCameraFieldOfViewRads() returns 1.2, 0.7 (or 69.7, 42.7 in degrees), so not too sure about the giant discrepancy.

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