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Can we use ARCore unity SDK components with Vuforia 7.2 ?

Hi,

In a Unity Project, I am using both ARKit and Vuforia in two different scenes, using ARKit sdk for Unity and Vuforia 7.1.35 in Unity 2018.1.6, and it works.

Now, I want to use ARCore. I updated Vuforia to 7.2, but I don't figure out how to use the components from ARCore SDK (plane detection, point cloud visualizer, CloudAnchor, etc...) and Vuforia in only one project. In Player Settings/XR Settings, I can only check "vuforia augmented reality supported" or "ARCore supported" but not both. I tried to import arcore Unity SDK package (v1.3.0) in my Unity Project with Vuforia supported, but I can't build the HelloAR scene from ARCore sdk.

 

I know Vuforia 7.2 supports ARCore, but here is my question : Can we have access to ARCore functionalities through Vuforia ? Can we use Detected Plane Generator, Environmental Light and Pointcloud Visualizer provided by ARCore sdk along with Vuforia 7.2 ? If so, how can we combine both ?

Thanks in advance.

PS : sorry if I made english mistakes.

Finally, I succeeded to combine both ARCore sdk and Vuforia 7.2.24 in the same Unity Project.

Here is what I did for those who are interested :

1) In Unity 2018.1.6, update Vuforia to 7.2.24

2) Import ARCore unitypackage 1.3.0

Interesting. But I guess this only works if you use two separate scenes, right? I was looking for a way to use ARKit in combination with Vuforia, but in the very same scene (ARKit for World Mapping, Vuforia for MultiTarget tracking).

Hi,

I did more tests since last time and I figured out that what I did for combining ARCore sdk and Vuforia 7.2 in only one Unity Project does not work on Android 8.0 devices.